A detailed description of what this feature is meant to accomplish within the Epic. What specific functionality does it provide, and how does it contribute to the user experience?
Requirements
Functional Requirements:
List all user-facing or functional aspects of this feature.
[e.g., “Hand tracking must detect gestures accurately within 50ms.“]
Technical Requirements:
Outline any technical specifications or constraints.
[e.g., “Physics-based object interactions should use Unity’s Rigidbody system.“]
Risks and Mitigations
Risk 1: Description of a potential issue (e.g., “Hand tracking may fail in low-light environments.“)
Mitigation: Outline how the risk will be mitigated (e.g., “Implement additional calibration tools for users to adjust tracking manually.“)
Risk 2: [Risk + Mitigation Pair]
Risk 3: [Risk + Mitigation Pair]
Testing Strategy
Describe how this feature will be tested, specifying scenarios, expected outcomes, and tools.
Unit Testing: [Brief description of what will be tested.]
Integration Testing: [Brief description of scenarios.]
User Testing: [Describe specific user scenarios to validate functionality.]
Dependencies
Art: List any dependencies on the Art team (e.g., “Interactive 3D models of tools”).
Programming: Dependencies on the Programming team (e.g., “Socket interactions for attaching tools”).
Audio: Dependencies on the Audio team (e.g., “Feedback sound effects for tool usage”).
QA: Dependencies on QA (e.g., “Testing all edge cases for socket interactions”).
Estimated Hours
Total number of hours estimated to complete this feature.