Feature Specification: [Feature Title]

Linked Epic

Objective

  • A detailed description of what this feature is meant to accomplish within the Epic. What specific functionality does it provide, and how does it contribute to the user experience?

Requirements

  • Functional Requirements:
    • List all user-facing or functional aspects of this feature.
    • [e.g., “Hand tracking must detect gestures accurately within 50ms.“]
  • Technical Requirements:
    • Outline any technical specifications or constraints.
    • [e.g., “Physics-based object interactions should use Unity’s Rigidbody system.“]

Risks and Mitigations

  • Risk 1: Description of a potential issue (e.g., “Hand tracking may fail in low-light environments.“)
    • Mitigation: Outline how the risk will be mitigated (e.g., “Implement additional calibration tools for users to adjust tracking manually.“)
  • Risk 2: [Risk + Mitigation Pair]
  • Risk 3: [Risk + Mitigation Pair]

Testing Strategy

  • Describe how this feature will be tested, specifying scenarios, expected outcomes, and tools.
    • Unit Testing: [Brief description of what will be tested.]
    • Integration Testing: [Brief description of scenarios.]
    • User Testing: [Describe specific user scenarios to validate functionality.]

Dependencies

  • Art: List any dependencies on the Art team (e.g., “Interactive 3D models of tools”).
  • Programming: Dependencies on the Programming team (e.g., “Socket interactions for attaching tools”).
  • Audio: Dependencies on the Audio team (e.g., “Feedback sound effects for tool usage”).
  • QA: Dependencies on QA (e.g., “Testing all edge cases for socket interactions”).

Estimated Hours

  • Total number of hours estimated to complete this feature.