Showcase 2.0 Features / 4. Hand Tracking and Controller Support / Teleport Mechanics

Time Estimate

15 Hours

Summary

Implement teleportation mechanics to provide users with an intuitive and comfortable movement option for navigating VR environments.

Key Goals

  • Enable users to navigate large virtual spaces quickly and efficiently using teleportation.
  • Ensure teleportation mechanics are intuitive and easy to use for both hand tracking and controllers.
  • Incorporate visual cues to guide users during the teleportation process.

Responsibilities

  • Develop teleportation mechanics that work seamlessly with both hand tracking and controllers.
  • Design visual indicators, such as arcs and landing points, to assist users in teleporting accurately.
  • Test teleportation functionality for usability and comfort across all supported devices.

Acceptance Criteria

  • Users can teleport to any accessible area with minimal effort or errors.
  • Visual indicators clearly guide the teleportation process and confirm landing points.
  • Teleportation mechanics integrate seamlessly with other movement systems and training modules.

Risks and Mitigations

  • Risk: Users find the teleportation process confusing or inaccurate.
    Mitigation: Refine visual indicators and provide clear feedback for successful actions.
  • Risk: Teleportation leads to discomfort or disorientation for some users.
    Mitigation: Include comfort settings, such as snap-turn and optional tunneling effects, to reduce motion sickness.

Success Metrics

  • 95% of users successfully complete teleportation tasks without external assistance.
  • User feedback highlights teleportation mechanics as intuitive and comfortable.
  • Support requests related to teleportation decrease by 20% after implementation.