Epic: Centralized Lesson Content Management Estimated Hours: 50 hours
Objective
Allow text and voice-over assets to support multiple languages and regional variants.
Requirements
- Store multiple text and voice-over entries in the Lesson Step data for different languages.
- Provide a dropdown or setting in Unity to select the desired view localization.
- Implement fallback behavior if localized content is unavailable.
Acceptance Criteria
- Developers can view and select Unity Editor and Digital Asset Manager language variants.
- Text and associated voice-over assets are easy to see and understand for each supported language.
- Fallback behavior displays the default language when no localization is available.