Epic: Centralized Lesson Content Management Estimated Hours: 50 hours

Objective

Allow text and voice-over assets to support multiple languages and regional variants.

Requirements

  1. Store multiple text and voice-over entries in the Lesson Step data for different languages.
  2. Provide a dropdown or setting in Unity to select the desired view localization.
  3. Implement fallback behavior if localized content is unavailable.

Acceptance Criteria

  1. Developers can view and select Unity Editor and Digital Asset Manager language variants.
  2. Text and associated voice-over assets are easy to see and understand for each supported language.
  3. Fallback behavior displays the default language when no localization is available.