Showcase 2.0 Features / Outdoor Training Ground Environment
Time Estimate
25 Hours
Summary
Create a detailed and immersive outdoor environment to serve as the backdrop for training and interactive experiences, ensuring high visual fidelity and seamless integration with other system components.
Key Goals
- Deliver a high-quality, realistic outdoor environment that enhances immersion.
- Ensure the environment supports both training modules and free exploration.
- Optimize assets and performance for smooth operation on Quest 3 hardware.
Responsibilities
- Design and model realistic terrain, vegetation, and environmental assets.
- Implement dynamic lighting, weather effects, and ambient soundscapes for immersion.
- Optimize environment assets to maintain performance benchmarks across supported devices.
- Test the outdoor environment’s compatibility with training modules and interactive features.
Acceptance Criteria
- The environment runs smoothly on Quest 3 with no performance degradation.
- Terrain, vegetation, and other assets are visually cohesive and align with ForgeFX’s graphical standards.
- Dynamic elements, such as lighting and weather effects, enhance immersion without causing usability issues.
Risks and Mitigations
- Risk: Performance issues due to the complexity of dynamic elements.
Mitigation: Use baked lighting and scalable weather effects to balance performance and quality.- Risk: The environment feels empty or lacks engagement.
Mitigation: Add interactive elements and detailed points of interest to encourage exploration.
Success Metrics
- 90% of user feedback highlights the environment as immersive and visually appealing.
- Performance benchmarks of 72 FPS are consistently met during interactions.
- The outdoor environment successfully integrates with at least three training modules or interactive features.