Showcase 2.0 Features / Outdoor Training Ground Environment

Time Estimate

25 Hours

Summary

Create a detailed and immersive outdoor environment to serve as the backdrop for training and interactive experiences, ensuring high visual fidelity and seamless integration with other system components.

Key Goals

  • Deliver a high-quality, realistic outdoor environment that enhances immersion.
  • Ensure the environment supports both training modules and free exploration.
  • Optimize assets and performance for smooth operation on Quest 3 hardware.

Responsibilities

  • Design and model realistic terrain, vegetation, and environmental assets.
  • Implement dynamic lighting, weather effects, and ambient soundscapes for immersion.
  • Optimize environment assets to maintain performance benchmarks across supported devices.
  • Test the outdoor environment’s compatibility with training modules and interactive features.

Acceptance Criteria

  • The environment runs smoothly on Quest 3 with no performance degradation.
  • Terrain, vegetation, and other assets are visually cohesive and align with ForgeFX’s graphical standards.
  • Dynamic elements, such as lighting and weather effects, enhance immersion without causing usability issues.

Risks and Mitigations

  • Risk: Performance issues due to the complexity of dynamic elements.
    Mitigation: Use baked lighting and scalable weather effects to balance performance and quality.
  • Risk: The environment feels empty or lacks engagement.
    Mitigation: Add interactive elements and detailed points of interest to encourage exploration.

Success Metrics

  • 90% of user feedback highlights the environment as immersive and visually appealing.
  • Performance benchmarks of 72 FPS are consistently met during interactions.
  • The outdoor environment successfully integrates with at least three training modules or interactive features.