Showcase 2.0 Features / 4. Hand Tracking and Controller Support / Far Ray-Based Interaction
Time Estimate
15 Hours
Summary
Implement far-ray interaction mechanics that allow users to interact with distant objects and UI elements using hand tracking or controllers, ensuring precision and accessibility.
Key Goals
- Enable users to interact with distant objects and UI elements seamlessly.
- Provide clear and responsive feedback to reinforce successful far-ray interactions.
- Ensure mechanics are consistent and functional across supported hardware.
Responsibilities
- Develop far-ray mechanics for pointing, selecting, and manipulating distant objects and UI elements.
- Integrate visual and auditory feedback to confirm interactions.
- Test far-ray functionality for precision, responsiveness, and usability across supported devices.
Acceptance Criteria
- Users can interact with distant objects and UI elements accurately using far-ray mechanics.
- Feedback mechanisms clearly indicate successful interactions and actions.
- Far-ray interactions integrate seamlessly with all relevant application systems.
Risks and Mitigations
- Risk: Users experience difficulty maintaining precision with far-ray interactions.
Mitigation: Use stabilization techniques and provide visual cues for targeting assistance.- Risk: Inconsistent performance across hand tracking and controller inputs.
Mitigation: Standardize input handling and optimize for all supported devices.
Success Metrics
- 90% of users report far-ray interactions as intuitive and precise during testing.
- Interaction success rates exceed 95% for all target objects and UI elements.
- Positive user feedback highlights far-ray mechanics as improving accessibility and usability.