Showcase 2.0 Features / 4. Hand Tracking and Controller Support / Far Ray-Based Interaction

Time Estimate

15 Hours

Summary

Implement far-ray interaction mechanics that allow users to interact with distant objects and UI elements using hand tracking or controllers, ensuring precision and accessibility.

Key Goals

  • Enable users to interact with distant objects and UI elements seamlessly.
  • Provide clear and responsive feedback to reinforce successful far-ray interactions.
  • Ensure mechanics are consistent and functional across supported hardware.

Responsibilities

  • Develop far-ray mechanics for pointing, selecting, and manipulating distant objects and UI elements.
  • Integrate visual and auditory feedback to confirm interactions.
  • Test far-ray functionality for precision, responsiveness, and usability across supported devices.

Acceptance Criteria

  • Users can interact with distant objects and UI elements accurately using far-ray mechanics.
  • Feedback mechanisms clearly indicate successful interactions and actions.
  • Far-ray interactions integrate seamlessly with all relevant application systems.

Risks and Mitigations

  • Risk: Users experience difficulty maintaining precision with far-ray interactions.
    Mitigation: Use stabilization techniques and provide visual cues for targeting assistance.
  • Risk: Inconsistent performance across hand tracking and controller inputs.
    Mitigation: Standardize input handling and optimize for all supported devices.

Success Metrics

  • 90% of users report far-ray interactions as intuitive and precise during testing.
  • Interaction success rates exceed 95% for all target objects and UI elements.
  • Positive user feedback highlights far-ray mechanics as improving accessibility and usability.