Showcase 2.0 Features / 1. High-Fidelity Graphics / Lobby Environment

Time Estimate

10 Hours

Summary

Design an immersive and visually engaging lobby environment that serves as the primary hub for onboarding, interaction, and customization in Showcase 2.0.

Key Goals

  • Create a central hub that aligns with the overall aesthetic and purpose of Showcase 2.0.
  • Ensure the lobby is modular and scalable, accommodating future features and customizations.
  • Provide a space that intuitively introduces users to the application’s core functionalities.

Responsibilities

  • Develop a visually cohesive and immersive lobby environment that aligns with ForgeFX’s branding.
  • Incorporate modular design principles to support future updates and feature expansions.
  • Test the lobby environment for visual and functional integration with tutorials and customization tools.
  • Optimize the environment for smooth performance on Quest 3 and other supported devices.

Acceptance Criteria

  • The lobby environment meets ForgeFX’s visual and functional standards for quality.
  • Users can navigate the space easily and intuitively during onboarding.
  • The lobby integrates seamlessly with tutorials, customization features, and session management tools.
  • Performance benchmarks are met consistently across supported hardware.

Risks and Mitigations

  • Risk: Overcomplicating the lobby layout, leading to user confusion.
    Mitigation: Perform iterative usability testing to refine navigation and layout.
  • Risk: Performance issues from environmental complexity.
    Mitigation: Optimize assets and layouts for VR performance.

Success Metrics

  • User feedback rates the lobby environment as visually appealing and easy to navigate.
  • Onboarding completion rates improve by 30% compared to previous iterations.
  • The lobby supports seamless integration with at least three other core functionalities.