Showcase 2.0 Features / 4. Hand Tracking and Controller Support / Teleport Mechanics
Time Estimate
15 Hours
Summary
Implement teleportation mechanics to provide users with an intuitive and comfortable movement option for navigating VR environments.
Key Goals
- Enable users to navigate large virtual spaces quickly and efficiently using teleportation.
- Ensure teleportation mechanics are intuitive and easy to use for both hand tracking and controllers.
- Incorporate visual cues to guide users during the teleportation process.
Responsibilities
- Develop teleportation mechanics that work seamlessly with both hand tracking and controllers.
- Design visual indicators, such as arcs and landing points, to assist users in teleporting accurately.
- Test teleportation functionality for usability and comfort across all supported devices.
Acceptance Criteria
- Users can teleport to any accessible area with minimal effort or errors.
- Visual indicators clearly guide the teleportation process and confirm landing points.
- Teleportation mechanics integrate seamlessly with other movement systems and training modules.
Risks and Mitigations
- Risk: Users find the teleportation process confusing or inaccurate.
Mitigation: Refine visual indicators and provide clear feedback for successful actions.- Risk: Teleportation leads to discomfort or disorientation for some users.
Mitigation: Include comfort settings, such as snap-turn and optional tunneling effects, to reduce motion sickness.
Success Metrics
- 95% of users successfully complete teleportation tasks without external assistance.
- User feedback highlights teleportation mechanics as intuitive and comfortable.
- Support requests related to teleportation decrease by 20% after implementation.