Showcase 2.0 Executive Summary / Showcase 2.0 Features

Feature Breakdown


1. High-Fidelity Graphics

Summary

Time Estimate

85 Hours

Info

High-fidelity graphics establish the visual foundation for Showcase 2.0, ensuring an immersive, professional-grade VR experience. By delivering detailed environments, optimized assets, and polished visuals, this epic supports user engagement and sets visual quality benchmarks.

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Features

  • Excavator 3D Model Integration and Improvements (30H): Deliver a high-quality excavator model with detailed geometry, textures, and articulated components, serving as the hero piece for immersive user interaction and training.
  • High Resolution Branded Elements (10H): Seamlessly integrate ForgeFX branding into the environment, ensuring high visual quality and alignment with the immersive design.
  • Outdoor Training Ground Environment (25H): Create a detailed and immersive outdoor environment to serve as the backdrop for training and interactive experiences, ensuring high visual fidelity and seamless integration.
  • Professional Avatars (15H): Develop professional-grade avatars with customizable attire and polished animations to enhance multiuser interactions and training scenarios.
  • Lobby Environment (10H): Design an immersive and visually engaging lobby environment that serves as the primary hub for onboarding, interaction, and customization.
  • High Resolution Skyboxes (5H): Implement high-quality skyboxes to enhance visual immersion with seamless integration into the outdoor setting.
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2. The Lobby

Summary

Time Estimate

135 Hours

Info

The Lobby Experience serves as the central hub and first point of interaction for Showcase 2.0, providing users with an intuitive and engaging onboarding process. It sets the stage for users to explore key features, tutorials, and system capabilities in a customizable and immersive environment.

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Features

  • Tutorial Onboarding Videos (20H): Integrate tutorial videos to provide visual guidance on core functionalities and enhance onboarding.
  • Locomotion Tutorial (15H): Teach users fundamental movement mechanics with interactive demonstrations.
  • Grabbing Tutorial (15H): Introduce grabbing and selecting mechanics for object interaction in an intuitive tutorial.
  • UI Tutorial (15H): Guide users through wrist-mounted and spatial UI interactions with hands-on instruction.
  • Toy Excavator Demo (20H): Include a scaled, interactive toy excavator for users to explore operational mechanics.
  • Coaching Info Cards (10H): Provide users with coaching tips and instructional content through an interactive card system.
  • Toy Robot Demo (20H): Introduce object manipulation and assembly mechanics with an interactive toy robot.
  • Main Menu Tutorial (10H): Walk users through navigating and managing the main menu.
  • Join a Session Tutorial (15H): Guide users on joining and managing sessions effectively.
  • Server Browser (20H): Allow users to view, filter, and select available sessions seamlessly.
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3. Multiuser Functionality

Estimated Hours: 125 hours

Summary

Multiuser Functionality enables collaborative interactions and seamless session management, providing tools for real-time communication, role-based actions, and synchronized experiences.

Features

  • Avatar Color Customization (15H): Enable users to customize avatar colors and professional attire for a personalized experience.
  • Join and Leave Room (15H): Implement functionality for joining and leaving rooms with seamless transitions.
  • Voice Over IP (20H): Enable real-time voice communication with spatial and non-spatial audio options.
  • Role Assignment (20H): Allow instructors to manage sessions dynamically with role-based permissions.
  • Avatar Color Coded Actions (10H): Use color-coded visuals to enhance interaction clarity and participant identification.
  • Real-Time Synchronization (20H): Synchronize user actions, object interactions, and media playback across participants.
  • Instructor Tools (20H): Provide instructors with tools to manage sessions dynamically, such as muting users and injecting faults.
  • Room Management (20H): Develop tools for managing room settings and participant permissions.
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4. Hand Tracking and Controller Support

Estimated Hours: 100 hours

Summary

Hand Tracking and Controller Support forms the foundation for intuitive interactions, enabling users to interact with objects and systems seamlessly using either hand gestures or controllers.

Features

  • Grab Mechanics (20H): Develop intuitive grabbing mechanics for interacting with objects using hand tracking or controllers.
  • Near Field UI Interaction (15H): Enable precise interactions with UI elements in close proximity using gestures or controllers.
  • Far Ray-Based Interaction (15H): Implement ray-based mechanics for interacting with distant objects and UI elements.
  • Teleport Mechanics (15H): Provide users with a teleportation system for intuitive and comfortable movement.
  • Smooth Move and Turn (15H): Allow users to navigate environments with smooth locomotion and turning options.
  • Interaction Feedback (10H): Integrate visual, auditory, and haptic feedback to enhance interaction clarity and satisfaction.
  • Spatial Joysticks for Excavator (10H): Implement intuitive joystick controls for excavator operation using spatial interactions.
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5. Multi-Media Players

Estimated Hours: 80 hours

Summary

Multi-Media Players provide tools for displaying and interacting with media content, supporting collaborative and independent learning through PDFs, videos, and structured coaching materials.

Features

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6. Analytics and Metrics

Estimated Hours: 95 hours

Summary

Analytics and Metrics capture user performance data, providing insights into engagement, collaboration, and training effectiveness for users and stakeholders.

Features

  • Completion Metrics (25H): Track user progress and completion rates for lessons and training sessions.
  • Scoring System (25H): Evaluate user performance with a detailed scoring system based on task accuracy and efficiency.
  • Multi-User Activity Tracking (25H): Analyze activity data from multiuser sessions to assess participation and interaction dynamics.
  • Engagement Reports (20H): Generate detailed reports to provide actionable insights into user engagement and training outcomes.
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7. Main Menu User Interface

Estimated Hours: 115 hours

Summary

The Main Menu User Interface serves as the primary navigation and customization hub, allowing users to manage settings, sessions, and accessibility features intuitively.

Features

  • Audio Control (15H): Enable users to adjust audio settings for session-wide and individual preferences.
  • Room Control (20H): Provide tools for managing session settings, including joining, leaving, and permissions.
  • Locomotion Settings (25H): Allow users to customize movement styles and comfort settings.
  • Text Size Options (10H): Offer adjustable text size settings for improved accessibility and readability.
  • Accessible Locomotion (20H): Integrate advanced locomotion features, such as snap-turning and tunneling effects, for user comfort.
  • Exit Application (15H): Develop a reliable and intuitive method for users to exit the application seamlessly.
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8. Virtual Instructor

Estimated Hours: 60 hours

Summary

The Virtual Instructor dynamically provides real-time guidance and narration, supporting user learning through interactive text-to-speech and replay functionalities.

Features

  • Text-to-Speech (25H): Develop a system for narrating instructions dynamically with clear and natural voice synthesis.
  • Replay Speech (20H): Allow users to revisit previously narrated instructions for improved comprehension.
  • Global Instructor Mute (15H): Enable users and instructors to mute the virtual instructor when needed.
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9. Operation and Fault Simulation

Estimated Hours: 95 hours

Summary

Operation and Fault Simulation establishes an immersive framework for excavator training, enabling guided tutorials, realistic fault scenarios, and self-directed challenges.

Features

  • Guided Operation (40H): Provide a step-by-step guided tutorial to teach core excavator operation skills, preparing users for advanced scenarios.
  • Fault Simulation (25H): Introduce realistic fault scenarios, such as hydraulic failures and engine malfunctions, to test troubleshooting and operational skills.
  • Challenge Mode (20H): Create an unguided mode where users demonstrate their skills in self-directed operational challenges.
  • Operational Report Card (10H): Generate detailed performance summaries, offering actionable feedback on task accuracy and efficiency.
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10. Excavator Maintenance Lessons

Estimated Hours: 85 hours

Summary

Excavator Maintenance Lessons teach users critical maintenance procedures, including bolt lubrication and oil inspection, with interactive and realistic tasks.

Features

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11. Part Familiarization

Estimated Hours: 80 hours

Summary

Part Familiarization enables users to explore and learn about key excavator components through interactive inspection points and contextual tooltips.

Features

  • Inspection Points (30H): Highlight numbered points of interest on the excavator to teach users about its key components.
  • Contextual Inspection Actions (30H): Provide detailed tooltips with actionable links to connect inspections with training lessons or tasks.
  • Familiarization by Default (20H): Automatically activate part familiarization mode during inactivity to maintain engagement.
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